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DnD half-elf 5e race guide

The D&D half-elf 5e race is a versatile choice for any kind of build. This guide will let you know all there is to know about playing one.

DnD half-elf 5e - art of the half-elf Shadowheart from Baldur's Gate 3, seen from the waist up wearing golden armour and holding a cleric's staff

The DnD half-elf 5e race is a great option for players of all experience levels thanks to their versatility. Whether you’re a combat lover or a destined spellcaster, you can create a half-elf character to suit your style. Half-elves have plenty of options for a fascinating lineage, and you’ll find tons of roleplaying room to play in.

When we picture half-elves in fantasy media, we often picture the child of an elf and a human. You can stick to this template in D&D, but you can also take the flexibility of the DnD half-elf 5e further by changing up the race of your character’s parents – a half-elf that’s also a half-orc, half-tiefling, or half-halfling is absolutely on the table here with a crafty homebrew or two. The only limit is your imagination (and any extras imposed by your Dungeon Master, of course).

This guide will give you the basics for everything you need to know about how to play the best half-elf you can play. We’ll go over some lore, the key half-elf stats, half-elf names, and some variant rules to make the most of that half-elf flexibility.

Here’s everything you need to create a DnD half-elf 5e character:

DnD half-elf 5e - a party of warriors pose for battle, including a dwarf, a human, a tiefling, and a half-elf

DnD Half-Elf 5e lore

In classic 5e canon, D&D half-elves tend to not quite belong to either of their parents’ communities, and they must strike out to form their own path and find their true home. They can be found in all kinds of settings and cities, and many find they’re suited to lives of diplomacy or solitary wandering.

Let’s talk about the details you’ll find in your Player’s Handbook. Half-elves tend to take on the same height as their (presumably) human parents (somewhere between five and six feet) while having the more slender build of a typical elf. Their life span averages at about 180 years, though they mature at the same age as humans.

DnD Half-elf 5e - a bugbear swings a club at a blonde half-elf, seen from behind

DnD Half-Elf 5e stats

These are the key traits all D&D half-elf 5e characters benefit from:

Ability score increase +2 Charisma, +1 to two other abilities of your choice*
Size Medium
Speed 30ft
Abilities Darkvision (60ft), Fey Ancestry, Skill Versatility
Languages Common, Elvish, and one of your choice

*With the addition of Tasha’s Cauldron of Everything, you can change your +2 to charisma to any other ability score you see fit.

Fey Ancestry gives your half-elf advantage on saving throws against being charmed, and it also makes them immune to any magic that would put them to sleep. Meanwhile, Skill Versatility gives you proficiency in two skills of your choice – as we said, the half-elf is a particularly malleable character race.

DnD half-elf 5e - art of the half-elf Shadowheart from Baldur's Gate 3, seen from the waist up wearing golden armour and holding a cleric's staff

DnD Half-Elf 5e names

The Player’s Handbook explains that half-elves who are raised among humans are typically given more elven names, while half-elves raised among elves are given more human-sounding names. It’s also worth mentioning that half-elves don’t always have surnames, and if they do it’s usually because the half-elf chose the name rather than it being passed down to them.

If you need help brainstorming, below is a list of possible half-elf names.

  • Dorfryr
  • Cofina
  • Sadris
  • Sunamar
  • Arthome
  • Blu’vin
  • Xandryer
  • Yacoth
  • Edin
  • Jora’n

DnD half-elf 5e - an elven woman plays a lute to a fairy and a glowing pink frog

Half-Elf 5e subraces

While there are no official ‘subraces’ for half-elves, half-elf variants operate in a similar way. These can be a fun twist on the traditional half-elf.

The easiest way to create a half-elf variant is to swap out the Skill Versatility feature (as long as you’ve agreed this with your DM). Traditionally, you might take the trait Keen Senses, a typical elf trait that gives you proficiency in Perception. However, other variants will suggest different traits to swap out.

Here are some half-elf variants, plus the features that replaces Skill Versatility:

Variant name Variant feature Description
Aquatic Aquatic Heritage You have a swimming speed of 30ft.
Drow Drow Magic You know the Dancing Lights cantrip. You can cast Faerie Fire once per long rest at third level and Darkness once per long rest at fifth level using Charisma as your spellcasting ability.
High High Elf Descent Choose the Cantrip of a Moon or Sun High Elf, or the Elf’s Weapon Training feature instead.
Wood Wood Elf Descent  Choose Elf Weapon Training, Fleet of Foot, or Mask of the Wild as your feature.

Some variants offer more complex character changes. These include:

DnD half-elf 5e - a party of four adventurers loot a pile of treasure

Mark of Detection Half-Elf 5e

Source: Eberron – Rising from the Last War

If you select this option for your half-elf variant, these become your new ability scores and attributes.

Ability score increase +2 Wisdom, +1 to skill of your choice
Deductive Intuition Whenever you make an Investigation or Insight check you can roll a d4 and add it to the total ability score.
Magical Detection Gain the ability to cast Detect Magic, and Detect Poison and Disease. At third level, you also cast See Invisibility .
Spells of the Mark If you are a spellcaster, you gain access to the rest of the Mark of Detection Spells.

Through Spells of the Mark, you gain access to spells listed below:

Spell level Spells
1 Detect Magic, Detect Poison and Disease
2 Detect Thoughts, Find Traps
3 Clairvoyance, Nondetection
4 Arcane Eye, Divination
5 Legend Lore

DnD half-elf 5e - an elven-looking ranger in leather armour and a green cloak allows a falcon to perch on his arm

Mark of Storm Half-Elf 5e

Source: Eberron – Rising from the Last War

If you select this option for your half-elf variant, these become your new ability scores and attributes:

Ability score increase +2 Charisma, +1 Dexterity
Wainwrights Intuition When making an Acrobatics check, or a check using Navigators Tools, you can roll a d4 and add that number to the total ability check.
Storm’s Boon You gain resistance to lightning damage.
Headwinds You gain the Gust cantrip. At third level, you can also cast Gust of Wind once per long rest. Charisma is your spellcasting modifier.
Spells of the Mark If you are a spellcaster, you gain access to the rest of the Mark of Storm spells.

Thanks to Spells of the Mark, you also gain access to these spells:

Spell level Spells
1 Feather Fall, Fog Cloud
2 Gust of Wind, Levitate
3 Sleet Storm, Wind Wall
4 Conjure Minor Elementals, Control Water
5 Conjure Elemental