PC GAME REVIEW posted on 20 AUG 2008 by Scott Parrino
Panzer Command: Kharkov is the second game in the Panzer Command series released by Matrix Games and Koios Works. Set in May 1942 when both the German and Soviet armies were preparing simultaneous major offensives around Kharkov in Ukraine, this new release introduces many new features and provides a compelling simulation of tactical combat on the Eastern Front.
STRATEGY AND TACTICS ARTICLE posted on 11 AUG 2008 by Scott Parrino
What happened to the attack on Cemetery and Culp’s Hill on the evening of July 1st, 1863? On the 145th anniversary of the Battle of Gettysburg, Al Berke takes a look at some of the brigade and regimental level games that cover this battle from the American Civil War and how they incorporate command and control mechanisms.
BOOK REVIEW posted on 18 JUL 2008 by Scott Parrino
Brushes & Bayonets may look like just another coffee table book, but it's not. Find out why this may be the only coffee table book you buy not to impress someone else.
PC GAME REVIEW posted on 17 JUL 2008 by Scott Parrino
Relic is a developer with a reputation for making innovative, fun games. What happens when they set their sites on the Second World War? Jim Zabek shares his thoughts.
EVENT COVERAGE posted on 28 JUN 2008 by Scott Parrino
As the early part of Origins unfolds, The Wargamer’s Jim Zabek muses, “Clearly, I have no bias against electronic games, but there is something inside me that believes tabletop games are an integral and different part of the brain’s learning process.” They can be fun, too.
INTERVIEW posted on 20 JUN 2008 by Scott Parrino
Battlefront recently announced it will publish Empires of Steel next year. As anticipation builds, Jim Cobb recently sat down with Brit Clousing, the one-man-show behind Atomicboy Software, to gain more insight into the game.
PC GAME REVIEW posted on 22 MAY 2008 by Wargamer Staff
Revisit the greats as Matrix Games and Talonsoft reacquaint the public to some old classics through a compilation of some of John Tillers famous Civil War titles.
PRESS RELEASE posted on 7 MAR 2008 by Scott Parrino
HPS Simulations is proud to announce the upcoming release of Campaign Antietam, a John Tiller Game.
PRESS RELEASE posted on 7 MAR 2008 by Scott Parrino
HPS Simulations is proud to announce the upcoming release of a new John Tiller Game, a tactical level simulation of the Mexican–American War using the Early American Wars engine.
PC GAME PREVIEW posted on 30 NOV 2007 by Scott Parrino
Looking for a game where you can check your brain at the door and turn aliens into “lumpy, crunchy stew”? The Wargamer’s Lloyd Sabin would like to extend to you a warm welcome to Shadowgrounds – Survivor.
PC GAME PREVIEW posted on 18 NOV 2007 by Scott Parrino
Recall those halcyon weekend afternoons of yesteryear playing Avalon Hill's old Panzer Leader board game and wistfully imagining that it could be more realistic? Imagine no further; Bill Macon gives a sneak peek at this 3D, real-time tactical WWII sim for Windows.
AFTER ACTION REPORT posted on 1 OCT 2007 by Scott Parrino
Full speed ahead! Sean Drummy puts the pedal to the metal and takes it to the Strogg in this Enemy Territory: Quake Wars after action report. Read on to see how brains and firepower can meet up to create some pretty potent “Strogg-be-gone!”
EDITORIAL posted on 12 SEP 2007 by Scott Parrino
Strogg got you down? Enemy Territory: Quake Wars gives you a rifle and lets you fight the good fight for the survival of earth itself. Sean Drummy offers his thoughts on what happens when Wolfenstein: Enemy Territory gets expanded, revamped, and thrust into the Quake universe.
PC GAME REVIEW posted on 11 SEP 2007 by Scott Parrino
The highly anticipated next generation of Combat Mission has arrived. Will bugs kill it, or will the patches help it rise above its initial release? The Wargamer’s Jim Cobb shares his insight.
AFTER ACTION REPORT posted on 24 AUG 2007 by Craig Handler
Ride into battle with the men of A Company, 2nd Battalion, 1st SBCT, as they assault heavily defended Syrian positions at As Shammas. The Wargamer's Craig Handler is there, bringing you breaking news in this latest front of the War on Terror!
PC GAME REVIEW posted on 18 AUG 2007 by Scott Parrino
In the gaming world, the Great War is typically pushed aside for World War II, for reasons of accessibility and general interest. But Guns of August attempts to capture a bit of all the cinematics, drama, and intricacy of World War I. Read about Frank Hunter’s latest title — eagerly anticipated for the last five years.
BOOK REVIEW posted on 23 JUL 2007 by Scott Parrino
These two books provide helpful information and references for creating historically accurate orders of battle and realistic scenarios. They offer two perspectives of essentially the same subject—an overview of the infantry divisions with their supporting tank battalions during the final two years of the war in Europe.
AFTER ACTION REPORT posted on 5 JUL 2007 by Scott Parrino
In his final AAR in a series of three, see if Jim Zabek can make it three-for-three. Read as he tries to stave off the Soviet army in the Second Battle for Kharkov.
AFTER ACTION REPORT posted on 30 JUN 2007 by Scott Parrino
The second in a series of Close Combat – Cross of Iron AARs, The Wargamer’s Jim Zabek takes readers back to the Eastern Front to try and halt the Soviet advance.