BOARD GAME REVIEW posted on 28 JAN 2007 by Brant Guillory
"Cactus Throne is a straight-ahead, no-frills, no-gimmicks board wargame. In this day and age of flashy components, photo-realistic maps, card-game mechanics, and dice with sides that can go up to 100, it's almost downright nostalgic to punch out counters and chase each other around an unfolded map..."
SCREENSHOTS FEATURE posted on 17 JAN 2007 by Scott Parrino
The Wargamer sneaks behind enemy lines and snags a few intel snapshots of CDV's expansion to the popular WWII RTS, Blitzkrieg 2. Read on to get a view of Blitzkrieg 2: Fall of the Reich only available at The Wargamer.
PC GAME REVIEW posted on 9 JAN 2007 by Scott Parrino
Does the venerable Battlefield series’ first foray into futuristic combat do justice to its predecessors? Sean Drummy straps on a NetBat helmet and grabs his blaster to find out.
BOARD GAME REVIEW posted on 31 DEC 2006 by Scott Parrino
Looking for a boardgame that’s easy to learn, has lots of possibilities, and offers both historical medieval scenarios as well as fantasy? If so, then Battlelore is a must-have. Read more here.
BOARD GAME REVIEW posted on 22 DEC 2006 by Scott Parrino
"Well, the death announcements can be put off. The venerable Squad Leader system is seeing newfound popularity with MMP's ASL Starter Kits. ASL Starter Kit #1, debuted in 2003 and hit a chord the market, both critically and popularly. ASL Start Kit #2, released in Summer 2005, is on a similar path..."
BOARD GAME REVIEW posted on 21 NOV 2006 by Scott Parrino
It may look like a RISK clone but this trooper is quite a few shades away from its original source of inspiration. Viktory somehow manages to condense the big four of war (Tactics, Operations, Strategy, and Logistics) into one small and compact package.
BOARD GAME REVIEW posted on 19 NOV 2006 by Brant Guillory
Like modern combatfast and furious with rough edges, Maneuver Warrior brings the intricacies of war today to life for board game and wargame lovers alike. Scott Udell investigates.
DEVELOPER FEATURE posted on 7 NOV 2006 by Scott Parrino
"Air Assault Task Force can be unforgiving to the beginning player (or the advanced player, for that matter). Don’t feel bad. U.S. Army officers train their whole life to fight wars and still get their butts kicked by the OPFOR at places like the Joint Readiness Training Center at Fort Polk , Louisiana . Fighting wars is hard stuff..."
DEVELOPER FEATURE posted on 3 NOV 2006 by Scott Parrino
The Auto Assault Development team has released a short developer diary detailing one of the new instances found in Update 3 of Auto Assault. In this edition, the team talks about the high-level set of missions called The Tower.
PC GAME PREVIEW posted on 18 OCT 2006 by Craig Handler
Get a sneak peek at the latest WWII tactical combat title from the creators of the Decisive Battles of WWII series, SSG. Craig Handler reports from the field with an intel briefing on whether this wargame stands up to the success of its predecessors.
AFTER ACTION REPORT posted on 17 OCT 2006 by Scott Parrino
In this second and final part, Martin van Balkom concludes his after action report of the American Revolutionary War turn-based wargame, For Liberty! Things are heating up for the American freedom fighters, so read on to see whether American liberty prevails.
EDITORIAL posted on 23 SEP 2006 by Scott Parrino
In this edition of When Gaming Meets History, Wild Bill recounts the "tragedy turned triumph" in General Matthew Ridgeway's first battle with communist forces during the Korean War.
PC GAME PREVIEW posted on 22 SEP 2006 by Scott Parrino
"Like Dominions II, Dominions 3 is a development of the original game system, keeping most of the original content, revamping and revising the user interface and game mechanics yet again, and heaping even more of the richly detailed content that is the glory of these games."
AFTER ACTION REPORT posted on 19 SEP 2006 by Scott Parrino
Take a peek into the ongoing development of this turn-based strategy wargame.
PC GAME REVIEW posted on 11 AUG 2006 by Scott Parrino
Lloyd Sabin offers his thoughts on the latest installation to the long-standing Total War series, Rome Total War: Alexander. Is conquering the ancient world with 3D graphics really as much fun as it sounds? Lloyd puts this highly anticipated real time strategy/turn-based blend to the test to find out.
PC GAME REVIEW posted on 17 JUL 2006 by Scott Parrino
Veteran wargamer Mike Dorn reviews the latest and greatest version of the famous Operational Art of War series. Read on to find out what's new from Norm Koger's operational wargaming sensation.
PC GAME PREVIEW posted on 25 MAY 2006 by Scott Parrino
Lloyd Sabin takes an early look at the latest real time strategy title from Stormregion studios, Rush for Berlin. Does this WWII strategy game stand up to the solid gameplay and graphics of its predecessor, Codename: Panzers? Read on to get a sneak peak.
PC GAME REVIEW posted on 6 APR 2006 by Scott Parrino
The Wargamer's Oleg Maštruko reviews the latest incarnation of the long-running Unreal mod project, Red Orchestra. Does this mod with humble beginnings measure up to the rough and tough WWII shooter market? Read on to find out.
CONSOLE GAME REVIEW posted on 4 JAN 2006 by Scott Parrino
Grab a broadsword, crossbow, or mace and prepare to battle orcs, ogres, Dark Elves, half-vampires and a host of magical creatures. Additionally, sound military tactics are required since Kingdom Under Fire: Heroes challenges more than just the reflexes. Author Mark Link takes a look at this combination action, adventure, and role-paying game for the Xbox.
PC GAME REVIEW posted on 2 JAN 2006 by Scott Parrino
Michael Eckenfels braves unbelieveable horror to bring gamers his review of The Suffering: Ties That Bind. Load that shotgun and get the blood covered undershirt on, its time to put zombies back where they belong.