
E-mail ArticleDiscuss in ForumsE-mail Editor
Industry News: Dawn Of War II Update Beta Announced
The "There Is Only War" will be a huge update to the game. The open Beta has begun and we have news and release notes here (here's a hint: Tyranids)
Published 10 JUL 2009
- Relic Entertainment
- THQ Inc
- ground combat, science fiction, real-time, tactical
« Previous
Next »
There is Only War, The massive update for Dawn of War II will first be available as an open Beta to all owners of Dawn of War II. Players can now participate in the Beta through their Steam client. Details below.
- Launch Steam and go to File > Settings
- On the 'Account' tab of the Settings window, under the 'Beta participation' section, click the button that says "Change..."
- Select the Dawn of War 2 Beta from the drop down list on the pop-up window.
- Click OK and you'll be prompted to restart Steam.
- When Steam starts back up, your copy of Dawn of War II will automatically update to include the beta content.
- Launch the game to enter the beta.
Included in this update:
- Significant balance update to the multiplayer game
- Battle over eight new multiplayer maps.
- Edit, create, and add new maps to multiplayer games with the map editor World Builder.
- Watch custom multiplayer games as a spectator with the new Observer and Referee options.
- Plus, improvements in performance, user interface, audio, and artificial intelligence
========================
THERE IS ONLY WAR RELEASE NOTES 1.4.1
========================
New Content
World Builder
World Builder, the map editor is now available to allow users to edit, create, and add new maps to multiplayer games
Open the world builder by navigating to C:"Program Files"Steam"SteamApps"common"dawn of war 2" world_builder.exe.
Save maps to C:"Program Files"Steam"SteamApps"common"dawn of war 2"Assets"Maps"PvP
It is recommended to have an 8800 GT class video card, or be able to run DOW II with high graphical settings
Maps
Added 8 new multiplayer maps to the game
(2p) Calderis Refinery
(2p) Outer Reaches
(2p) Leviathan Hive
(4p) Calderis Refinery
(4p) Golgotha Depths
(6p) Calderis Refinery
(6p) Angel Gate
(2p) Legis High Stratum is now available for all Dawn of War II owners
Additional UI Content
Added an RSS news ticker to the title screen that will show critical game updates, news, and information
The Main Menu News tab is now controlled by RSS. You can subscribe to the RSS feed at: dow2news.relic.com/relic/dow2/news/english.xhtml
Added a new PvP loading screen tip about Sweeping Advance
The PvP loading screen now shows loading progress bars for each player in the game
Game Options
You can now freely change the Number of Tickets needed to win a match (250, 500, or 1000)
You can adjust the Starting Resources of a match to be standard or high
Added the option to end a match by conceding defeat in Ranked and Custom Games in the F10 Menu. Team games require a unanimous vote to Concede.
Campaign
Various new pieces of wargear have been added to the Campaign. Can you find them all?
Observer Feature
New Fog of War Options
Choose between both teams viewpoints
New option lets observers see enemy movements beneath the Fog of War
Telecast Features
Attention Arrows let telecasters highlight a squad, object, or piece of terrain with an easy click
Large mouse cursors for Low-resolution webcasts
Improved Replays
All new Observer UI features are also available in replays
More options for removing UI elements let you make awesome screenshots of Dawn of War II action
Observer Hotkeys
Hotkey G toggles the Fog of War
Hotkey A tags a unit with an arrow
Hotkey W toggles the size of the cursor
Press hotkey F to cycle through the Fog of War settings
Hotkey H toggles the Observer Panel Visibility
Hotkey T toggles the replay speed
Referee Feature
A referee is similar to an observer, except with additional functionality available only to the referee. Referees can send text chat messages to all players and they can pause the game.
The action of all players is halted when a referee pauses the game
Observer/Referee slots must be opened by the host
Observer/Referee mode is only supported in custom, unranked games
Referees are selected by the host. Any number of observers can be granted referee privileges
Referees have the same hotkey functionality as observers, but can also pause the game by pressing the PAUSE key
Balance Updates
The rate at which the HQs healing aura heals units has been reduced by half for all races
The amount of Waaagh/Zeal/Psychic Might/Biomass granted from killing a unit and a unit being killed has been reduced for all units
Retreating breaks stun
Eldar Balance Updates
Global Eldar Balance changes
Reduced the regeneration of the Seer Council from 1.5 HP to 0.5 HP
Decreased the Webway population cost from 5 to 3
Decreased the sight radius for the Webway from 20 to 5
Changed the name of Conceal ability to Distort Field
Reduced the cost of Swift Movement from 120 Psychic Might down to 50
Reduced the cost of the Crackshot ability from 150 Psychic Might down to 50
Reduced the cost of the Distort Field ability from 175 Psychic Might to 75
Increased the cost of Eldritch Storm from 650 Psychic Might to 750
Reduced the cost of Seer Council from 600 to 450
Decreased the Psychic Might cost of Spiders Brood from 400 to 200
Banshees
The Banshee Exarchs health has been buffed from 160 HP to 200
Removed power cost on Banshee Squads
The power swords damage has been increased from 34 to 37
The Aspect of Banshee effect now increases HP by 20%
To use Fleet of Foot Banshee squads require the Aspect of Banshee upgrade
Farseer
Doom Effect has been decreased from 75% to 40%
Reduced the energy cost of Doom from 50 to 40
The cost of Singing Spear has been decreased from 170 requisition 55 power to 130 requisition 40 power
The cost of the gravity blade has been reduced from 200 requisition, 50 power to 150 requisition, 30 power
The damage-reducing effect of Fortune has been decreased from 50% to 30%
The energy cost to use Fortune has increased from 30 to 45
The effect of Rune Armor has increased from 50 health to 100 health
The energy gained from the Rune Armor wargear has been changed to +125
Spirit Stones now cost 80 energy to cast and is no longer a limit break ability
Spirit Stones now regenerate 60 units for the targeted unit instead of its previous 150
Spirit Stones now heal 200 HP
The suppression resistance gained from the Spirit Stones ability has been reduced from 100 courage to 50 courage
Farseers Mind War supressing effect has increased from 20 courage to 100 courage
Guardians
Guardian squad HP has been increased from 90 to 100
Fleet of Foot now requires the Battle Equipment upgrade to be equipped
The cooldown time of Plasma Grenades has increased from 35 seconds to 60 seconds
Plasma Grenades no longer suppress enemy units
Guardian squads requisition cost has been increased from 270 to 300
Shuriken Catapults damage has been increased from 12 to 15
Brightlance
Reduced the weapon cooldown from 4 seconds to 2 seconds
Decreased the units damage from 180 to 90
Increased the HP of Brightlance crew members from 160 to 220
Removed the Beam Scorch ability from Brightlance Platforms
D-Cannon
Removed knockback from the D-cannon weapon
Increased the HP of D-Cannon crew members from 160 to 180
Rangers
To use Fleet of Foot, the squad must have the Pathfinder upgrade
Decreased the Health of rangers
Pathfinder is now a Tier 1 upgrade
Added Kinetic Pulse: a Ranger ability that fires a high-impact, low-damage blast of kinetic energy that can knock a single unit down
Removed the Rangers Suppressive Volley ability
Changed the cost to spawn a squad of Rangers from 360 requisition 25 power to 300 requisition 30 power
Added setup/teardown time to the Long Rifle of 1.5 seconds
Reduced the cooldown time on the Long Rifle from 7 seconds to 3.5 seconds
Increased Ranger Long Rifle damage from 160 to 180
Falcon
The Scatter Lasers damage has been decreased from 34 to 28
Pulse Laser weapon is now categorized under the Venom Cannon weapon family
The Pulse Lasers damage has been decreased from 60 to 45
Shuriken Cannon
Reduced the mid-range damage of the Shuriken Cannon from 1.6 to 1
Increased the long-range damage from 0.15 to 0.2
Changed the cost of the unit from 270 requisition to 210 requisition and 30 power
Warlock
The cost of the Witchblade of Kurnous has been increased from 125 requisition, 30 power to 125 requisition, 35 power
The cost of equipping Warp Throw has increased from 100 requisition, 20 power to 100 requisition, 40 power
Cloak of Shadows has had its requisition cost decrease from 150 to 100
The health-regeneration effect of Channeling has been increased from 2.5 to 3
Warp Spiders
Increased the HP of Warp Spiders from 160 to 200
Warp Spider Exarch
Increased Warp Spiders Dual Deathspinner damage from 35 to 46
Increased the Exarchs HP from 160 to 240
Warp Spider Exarch (Hero)
Decreased the cost of the Power Blades upgrade from 170 requisition and 70 power to 130 requisition and 45 power
Decreased the cost of the Improved Warp Generator upgrade from 125 requisition, 40 power to 110 requisition, 30 power
Group Teleport now requires the Improved Warp Generator upgrade
Decreased the power cost of the Shimmer Orb from 35 to 25
Units shielded by a Shimmer Orb are knocked back if hit by grenades or plasma devastator shots
The cost of Anti-Grav Grenades has been decreased from 200 requisition, 50 power to 120 requisition, 40 power
Decreased the cost of Improved Targeters from 100 requisition, 35 power to 100 requisition, 30 power
Added a teleport effect to warn players of Warp Spider group teleportation target
Wraithlord
Decreased the damage of the Shuriken Cannon from 210 to 70
Decreased the Shuriken Cannons cooldown time from 1.5 seconds to 1 second
Changed the weapon family of the Shuriken Cannon from heavy bolter to bolter
Decreased the cooldown fire rate of the Wraithlords Brightlance from 4 to 2 seconds
Decreased the damage of the Wraithlords Brightlance from 100 to 90
Fire Prism
Explosive Shot has been reduced in damage from 120 to 70
Ork Balance Updates
Global Ork Balance Changes
Buffed the damage of More Dakka, it now increases ranged damage by 25%
More Dakka no longer reduces cooldown
Reduced the wait time of the Roks impact from 2.1 seconds to 1.1
Reduced the Waaagh cost of Kult of Speed from 275 to 125
Reduced the Waaagh cost of Hide Da Boyz from 150 to 75
Reduced the Waaagh cost of Use Yah Choppas from 150 to 75
Reduced the Waaagh cost of Ard Boyz from 150 to 75
Deff Dread
Decreased the cost from 300 requisition and 70 power to 250 requisition, 45 power
Decreased its HP from 550 to 450
Decreased Buzz Klaw damage from 170 to 120
Increased the Burnaz n Bits cost from 50 requisition, 20 power to 200 requisition, 20 power
Increased the effect of Burnaz n Bits from 125 HP to 300 HP
Reduced the Waaagh cost of the Rampage ability from 75 to 35
Kommando Nob (Hero)
Increased the range of Twinlinked Shoota from 25 m to 32 m
Changed the cost of the Rokkit Launcha from 105 requisition, 65 power to 150 requisition, 50 power
Decreased the cost of Improved Camouflage from 100 requisition, 45 power to 100 requisition, 35 power
Boom Time makes the Kommando drop a stun grenade upon retreated
The Kommando no longer drops a grenade when he is killed
Changed the number of Stikkbombs thrown from 1 to 5
The damage gradient of Booby Traps now gives less damage on its outer radius and more damage on its inner radius
Changed the damage of Booby Traps to 75/125/175 depending on the units proximity
Decreased the cost of Booby Traps from 135 requisition, 20 power, to 120 requisition, 20 power
Increased the duration of Hide da Boyz from 20 to 40 seconds
Removed initial energy cost from the infiltrate ability
Kommandos Extra Equipment increases the heros HP regeneration rate to three times his normal rate
Kaboom damage was changed from 400 + 100 to 300 + 100
Kommandos
Decreased the cost of Kommandos from 400 requisition , 75 power to 400 requisition, 40 power
Increased the damage of the Shoota from 25 to 29
Nob leaders are equipped with a hammer when the squad is upgraded
Love Da Dakka no longer requires infiltration
Reduced the Waaagh cost of Love Da Dakka from 10 to 5
Lootas
Decreased the damage of the Beamy Deffgun from 3.5 to 2
Decreased the cooldown of the Deffgun from 1.6 seconds down to 1 second
Lootas now have an infiltration ability called Hide Da Gunz
The Hide Da Gunz ability requires setup time, but zero energy to use
Mekboy
The Mekboy is now melee resistant like the other heroes
Decreased the damage of the Shoota from 47 to 42
Decreased the damage of the Beamy Deffgun
Increased the effect of the Battery pack from 25% HP to 400 HP
Decreased the energy consumption of the Battery Pack from 100 to 40
Increased the cost of the Battery Pack from 85 requisition, 20 power, to 100 requisition, 20 power
Decreased the cost of upgrading to the Beamy Deff Gun from 100 requisition, 60 power to 150 requisition, 40 energy
Decreased the energy consumption cost of Electric Armor from 40 to 10
Decreased the cost of Electric Armor from 170 requisition, 30 power to 120 requisition, 30 power
Mines now have a setup time, deal minor damage, and suppress units
The Kult of Speed ability no longer stacks
Nob Squad
Decreased the cost of a Nob Squad from 600 requisition, 100 power to 500 requisition, 100 power
Shoota
The Aiming Wotz Dat? ability suppresses targets faster than before
Reduced the Waaagh cost of Aiming, Wotz Dat? From 6 to 3
Increased the damage of Shootas from 10 to 12
Increased the cost of the Big Shoota from 40 requisition, 20 power to 75 requisition, 20 power
Increased the damage of the Big Shoota from 36 to 37
Decreased the Big Shootas range from 49 m to 43 m
Sluggas
The requisition cost of Sluggas have been increased from 270 to 300
Increased the damage of Choppas from 17 to 27
Increased the cost of Burnas from 30 requisition, 10 power to 50 requisition, 15 power
Increased Burna melee damage from 45 to 50
Decreased the Burna cooldown from 3 to 0.3 seconds
The Slugga Nob Leader is now a stealth detecting unit
Upgrading to a Slugga Nob Leader no longer requires Tier 2
Reduced the Waaagh cost of the Recklessness ability from 35 to 18
Stikkbommas
Decreased melee damage from 26 to 17
Stikkbombas now throw 2 bombs per member instead of 1
Altered the cost of Stikkbommas from 330 requisition, 10 power to 280 requisition, 30 power
Increased the upgrade cost of the Bomma kit from 30 requisition, 10 power to 30 requisition, 15 power
Increased the squad size from 3 to 4
Decreased the population cost from 4 to 3
Reduced the damage of Stikkbombs from 175 to 58
Increased the range of Stikkbombs from 30 m to 50 m
Reduced the Waaagh cost of throwing a Stikkbomb from 4 to 2
Decreased the health of Stikkbommas from 200 to 150
Stormboyz
Choppa damage has been increased from 19 to 27
Increased the cost of Improved Rokkit Packs from 25 requisition and 10 power to 50 requisition and 20 power
Choppas are now categorized as power weapons
Increased the cost of Stormboyz from 400 requisition, 20 power to 400 requisition, 40 power
Reduced the Waaagh cost of the Bommaboyz ability from 45 to 20
Increased the health of Stormboyz from 160 to 180
Tankbustas
Changed the damage type of Rokkit Barrage from rocket to artillery
Increased the scatter reduction of Rokkit Barrage from 40 to 48 (scatters less)
Reduced the Waaagh cost of Tankbusta Barrage from 25 to 12
Tankbusta build time has been reduced to 24 seconds
Warboss
Increased the Bang Bang Hammers damage from 130 to 150
Bang Bang Hammer hits now increases the speed of surrounding friendly units by 0.15 m/s
Kustom Shoota now has a knockback ability called Shoot em Good
Removed the passive knockback effect on the Kustom Shoota
The limit break cost of Cybork has been decreased from 800 HP to 400 HP
Decreased the HP cost of Angry Bits from 800 to 200, you need only take 200 points of HP damage before Angry Bits can be cast
Angry Bits now adds 1.5 m/s of speed to the Warboss when activated
The Trophy rack damage reduction effect has been reduced from 50% to 25%
Wartrukk
Increased damage
Increased the HP of the Wartrukk from 350 to 400
Decreased the upgrade benefit of the Wartrukks Reinforced Plating from 300 HP to 200 HP
Nobs
The Nob Frenzy ability now makes the squad invulnerable for its duration
Hammer damage decreased from 110 to 100
Choppa damage has been increased from 75 to 100
Looted Tank
Reduced the cost of the Dont Press Dat ability from 70 to 35
Space Marine Balance Updates
Global Space Marine Balance Changes
Decreased the Zeal cost of Angels of Death from 500 to 250
Decreased the duration of Angels of Death from 15 to 8 seconds
Decreased the cost of Assault Terminators from 900 requisition/ 700 Zeal to 500 requisition/ 500 Zeal
Decreased the cost of Terminators from 900 requisition/ 700 Zeal to 700 requisition/ 500 Zeal
Decreased the cost of Drop Pods from 500 requisition, 400 Zeal to 100 requisition, 200 Zeal
Calling a Drop Pod no longer deploys a Tactical Marine Squad
Drop Pods no longer reinforce Terminator Squads
Removed the speed debuff on For the Emperor
Decreased the cost of the Venerable Dreadnaught from 750 requisition, 750 Zeal to 700 requisition, 400 Zeal
Increased the health of the Venerable Dreadnaught from 1200 to 1600
Reduced the Zeal requirement of Blessing of the Omnissiah from 250 to 120
Reduced the Zeal cost of For the Emperor from 125 to 50
Reduced the Zeal cost of Laramans Blessing from 225 to 125
Apothecary
Increased the health of the Apothecary from 500 to 550
Altered the cost of the Power Axe from 80 requisition, 25 power to 100 requisition, 20 power
Increased the cost of the Master Crafted Bolter from 85 requisition, 25 power to 125 requisition, 25 power
Armor of Apothecarion now reduces the movement speed of the Apothecary to 15% speed; previously it rendered the unit immobile
Decreased the healing effect of the Armor of Apothecarion from 5% to 2%
Decreased the healing effect of the Armor of Apothecarion from 5 seconds to 3.5 seconds
Decreased the cost of the Armor of Apothecarion from 200 requisition, 80 power to 200 requisition, 60 power
Decreased the damage of Purification Rites from 50 to 30
Decreased the cost of Improved Medical Equipment from 120 requisition, 30 power to 100 requisition, 20 power
Decreased the effect of Combat Stimulants from 75% to 40%
Decreased the energy cost of Combat Stimulants from 50 to 40
Increased the cooldown time from 30 seconds to 40 seconds of Combat Stimulants
The Purification Rites ability knocks back and damages enemy units that are close to the heal target
Assault Space Marine
Changed the squad cost from 550 requisition, 25 power to 500 requisition, 50 power
Changed the Armor type of the ASM from Infantry to Heavy Infantry
Increased the HP of individual squad members from 325 to 400
Increased chainsword damage from 34 to 35
Changed the cost of Melta Bomb upgrade from 30 requisition, 15 power to 50 requisition, 30 power
Melta bombs no longer immobilize, but instead reduce a vehicles speed to 40%
Melta bomb effect duration has been changed from 20 seconds to 15 seconds
Devastator Squad
Changed the cost of Devastators from 345 requisition, 0 power to 250 requisition, 30 power
Reduced the mid range damage of the Heavy Bolter from 1.6 to 1
Increased the long range damage of the Heavy Bolter from .15 to .2
Added the Vengeance Rounds ability: High damage barrage by the SM Heavy Bolter that does no suppression damage; it also does light damage to vehicles
Added Advanced Targeting: an upgrade that allows the use of Vengeance Rounds
Changed Focus Fire to Vengeance Rounds, adding +5 damage per hit
Increased the energy cost of the Advanced Targeting Upgrade 20 to 50
Devastator Plasma Cannon
Slowed the projectile speed of the Plasma Cannon from 40 m/s to 35 m/s
Force Commander
Decreased the cost of the Stormshield from 150 requisition, 30 power to 125 requisition, 25 power
Decreased the damage of the Thunder Hammer from 175 to 125
Increased the energy cost of the Power Fist Flesh over Steel from 50 to 80
Decreased the cost of Artificer Armor from 125 requisition, 25 power to 100 requisition, 20 power
Added Teleport Ability to the FCs Terminator armor
Decreased the cost of Terminator Armor from 300 requisition, 150 power to 200 requisition, 100 power
Razorback
Increased the cost of the Razorback from 240 requisition, 40 power to 300 requisition, 60 power
Decreased the health of the Razorback from 450 HP to 400 HP
Reduced the effect of Extra Armor ; it used to add 300 HP, now it adds 200 HP
Predator
Added Extra Armor, an upgrade granting the tank extra health
Scouts
Increased the damage of the Scout Bolter from 11 to 13
Added Explosive Shot ability to Scout Shotguns, a conical blast that grants knockback
Added the Advanced Infiltration Training ability, an upgrade that unlocks the infiltration ability for a scout squad
Removed the AOE on the Scout Shotgun
Increased the damage of the Scout Shotgun from 11.5 to 40
Scout Sniper Rifles now have a setup and teardown time of 1.5 seconds
Scout Sergeant upgrade no longer requires Tier 2
Shotgun upgrade no longer grants infiltration
Sniper upgrade no longer grants infiltration
Increased the speed of the Scout from 6 to 6.5
Tactical Marine
Reduced the Flamer cooldown from 0.3 to 0
Flamer burst info values have been reduced from 3 to 5 seconds to 1 second
Reduced the reload frequency of Flamers from 6 to 8 bursts to 10 bursts
Changed the squads armor type from infantry to heavy infantry
Increased the squads capping speed from 1 to 1.5
Techmarine
Increased the damage of the Bolter; it used to be 42, now it is 60
Increased the damage of the Plasma gun from 76 to 90
Decreased the cooldown of the Plasma gun from 2.5 to 1.5
Consecrated Bolters now require Tier 2
Decreased the energy activation cost of the Brothers in Arms ability from 25 to 10
Decreased the energy drainage of the consecrated bolter ability from 4/s to 3/s
The Brothers in Arms ability no longer grants a cooldown bonus
The Master Crafted Bolter no longer requires Tier 2
Decreased the cost of the Master Crafted Bolter from 100 requisition, 40 power to 100 requisition, 30 power
The Artificer Armor mines damage has been increased from 50 to 75
Decreased the energy cost of Artificer Armor mines to 45; previously it was 65
The damage of Bionics Powerful Sweep has been increased from 45 to 65
Decreased the effect of Signum Armor from 75% bonus damage to 50% bonus damage
Increased the cost of Signum Armor from 135 requisition, 25 power to 135 requisition, 30 power
Increased the Refractor Fields ratio of damage taken to energy drained from 0.25 to 0.125
The Orbital Relay Beacon now has a retreat toggle, allowing you to toggle whether or not you want to retreat to that point or the HQ
Tyranid Balance Updates
General Tyranid Balance updates
Changed sight range on Capillary Towers from 20 m to 5 m
Tyranid Global Balance Changes
Reduced the Biomass cost of Brood Nests from 225 to 100 Brood Nests no longer autoreinforce units
Increased the health of Brood Nests from 200 HP to 300 HP
Increased the cost of Mycetic Spore from 300 requisition / 400 Biomass to 400 requisition / 175 Biomass
Decreased the cost of Warrior Vanguard from 500 requisition, 300 Biomass to 400 requisition, 150 Biomass
Without Number now spawns Hormagaunts, Termagants, and Warriors
Carnifex
Carnifex has been moved to Tier 2
Thornback upgrade grants the Carnifex the Pheromone Cysts ability
Pheromone Cysts allow the Carnifex to spawn Ripper Swarms
Decreased Bioplasma damage down from 100 to 70
Screamer-Killer
Added the Screamer-Killer, a ranged Carnifex unit to Tier 3
Screamer Killers are equipped with a Barbed Strangler
Screamer Killers can be upgraded to equip Venom Cannons
Increased the damage of the Screamer-Killers Barbed Strangler from 85 to 150
Decreased the 8 m AOE Bioplasma damage size down to 5 m
Hive Tyrant
Improved Synapse effect has been decreased from 50% to 25%
Reduced the damage of the Tyrants Charge; previously it was 20, now it is 15
Decreased the -70% effect of Psychic scream down to -25%
Decreased the 160 requisition, 50 power cost of the Venom Cannon down to 140 requisition cost, 40 power
Decreased the cost of Bonded Exoskeleton from 185 requisition and 45 power down to 140 requisition and 40 power
Increased the Warp Field cost of 125 requisition and 20 power to 125 requisition and 25 power
Decreased Bioplasma damage of 100 down to 80
Decreased the AOE of Bioplasma; previously it was 8 m, now it is 5 m
Hormagaunts
Increased the requisition cost of Hormagaunt cost to 300; previously it was 240
Decreased the speed of Hormagaunts from 7.5 to 6.5
Increased Scything Talon damage from 11.5 to 17
Hormagaunt HP has increased from 65 to 81
Added the Adrenal Glands ability, which increases Hormagaunt speed, and allows them to leap on opponents
Lictors
Lictors are now in Tier 3
The Lictors HP has been increased from 600 to 1000
Increase the damage of the Lictor from 51 to 75
Increased the cost of the Lictor from 300 requisition and 30 power to 500 requisition and 50 power
Flesh Hooks no longer knock back retreating units
Removed initial energy cost from the infiltrate ability
The Lictors Vanguard ability now makes infiltration free
Lictor Alpha
Feeder Tendrils now heal upon successful hit
Feeder Tendrils no longer heal when killing an enemy unit
Decreased the 7% healing effect of Feeder Tendrils down to 3%
Decreased the 20 second suppression effect caused by Scything Talons down to 10 seconds
The 100 requisition and 25 power cost for Scything Talons has been increased to 100 requisition and 40 power
Decreased the 130 requisition and 30 power cost of Toxin Sacs down to 100 requisition and 20 power
Decreased the 45 energy cost of Toxic Cysts down to 30 energy
Corrosive claws cost has been decreased from 150 requisition and 60 power down to 120 requisition and 40 power
Changed the name of the Loner upgrade to The Lone Hunter
Removed initial energy cost from the infiltrate ability
Pheromone Trail no longer reinforces units automatically
Ravener Alpha
Crippling Talons damage has been decreased from 110 down to 80
The Crippling Talons slow effect no longer affects retreating units
Acid Splatters damage has been decreased from 110 down to 60
Decreased the Corrosive Devourers cost of 135 requisition and 60 power down to 150 requisition and 50 power
Decreased the 150 requisition cost of Hardened Carapace down to 100
Strengthened Sinew now grants the Fleet of Claw ability
Strengthened Sinew no longer grants the passive speed increase
Decreased the damage of Toxic Miasma from 15 down to 7.5
The initial energy cost of Toxic Miasma of 7 has been increased to 10
The Corrosive Devourers damage of 160 has been reduced to 100
Ravener Brood
Moved raveners to Tier 1
Reduced the power cost of raveners from 75 power down to 45 power
Added the Ravener burrow strike ability, which allows Raveners to tunnel underground and knockback units at the target location
Added the Enhanced Muscle Coil ability, which restores the original Ravener burrow ability.
Decreased the damage of Scything Talons from 65 down to 35
Changed Scything Talons to a power weapon
Decreased each Raveners 450 HP down to 400 (the Squad HP is now 1200)
Ripper Swarm
Removed the Ripper Swarm from the HQ
Termagants
A Termagant squad now costs 300 requisition
Decreased the 7.5 m/s speed of the Termagants down to 6 m/s
Increased Termagants 60 HP up to 81
Added Toxin Sacs upgrade that grants Termagants the Crippling Poison ability, which slows targets to a crawl for a short period of time
Decreased the Devourer damage of 8.5 down to 7.5
Decreased the Devourers cooldown of 2 seconds down to 1 second
Removed the Devourers knockback
Spore Mines
Added Bio-Plasma Detonation, a new spore mine ability that allows them to explode for massive damage after a short build-up
Warrior Brood
Increased the power cost of the unit from 15 power to 30
Changed the cost of Warriors from 400 requisition and 15 power to 300 requisition and 30 power
Removed Venom Cannon upgrade
Decreased the squads damage from 25 to 22
Decreased the range of the Warriors Barbed Strangler from 44 m to 30 m
Changed the Scything Talon to a power weapon
Decreased the damage of Scything Talons from 22 to 18
Changed the cost of the Adrenal Gland upgrade from 100 requisition and 30 power to 200 requisition and 20 power
Increased the damage of Adrenal Glands from 33 to 45
Increased the Barbed Stranglers damage per second from 45 up to 60
Venom Brood
Added a Warrior Brood that comes outfitted with a Venom Cannon. Available in Tier 2
Venom Cannons are now exclusively anti vehicle weapons
Zoanthrope
Warp blast damage of 120 has been reduced to 70
Decreased the cooldown of the Focused Warp Blast from 4.7 to 0
Increased the energy cost of Focused Warp Blast to 80
Decreased the vehicular damage of the warp blast from 1 to 0.1
Focused Warp Blast damage has been decreased from 200 to 100
Bug Fixes
Ork bug fixes
Fixed big stomp so that it properly animates and wears off at the right time
Fixed an issue where the Beamy Deffgun could rotate on the spot without setup or cooldown time initiating
Fixed a bug that prevented Kommando squads from upgrading to have a Kommando Nob Leader if a previous Leader died in combat
Eldar bug fixes
Fixed a bug where Haywire grenades were not responding upon usage
Fixed a bug where Haywire grenades were sometimes missing their target
Fixed a bug when switching between modes on the Fire Prism
Fixed Mind War so that it now simulates a weapon hit
Tyranid bug fixes
Fixed a bug where the Carnifex was not properly affected by synapse
Tunnels can no longer be repaired
Fixed a bug where spore mines were unaffected by phase shift and anti-grav grenades in-game
Fixed charge range action to work with squads
Fix melee movement hitch for hormagaunts
Fixed an issue where the user could see opponents through the fog of war during the first frame of the match
Fixed a bug where purchasing the Lictor Loner (Lone Hunter) wargear would drain 75 energy
Fixed a Lictor jump bug
Fixed a bug that caused the Lictor to freeze when commanded to jump
Sped up the pre-fire stage of the flesh hook attack, reducing the windup and busy time for the unit
Fixed a bug causing the Lictor to lock up if it fired its Flesh Hooks at the same time its target became unconscious
The Lictors Flesh Hooks can no longer be used on generators
Fixed the Lictor Alphas Terrify ability failing to work in multiplayer games
Space Marine bug fixes
Fixed a bug where Melta bombs were not responding upon usage
Fixed a bug where unloading a squad while throwing a smoke grenade caused the razorback to become unresponsive
Fixed a bug where the apothecary heal ability counted as 2 revives
Added minimap blip for relay beacons
General gameplay bug fixes
Fixed a bug where build effect animation and audio still played after canceling a unit; it was an exploit in some cases where a user could lag someone elses machine by spamming a build and immediately cancelling it, if someone else was attacking their base
Fixed a bug where ability effects were appearing through the fog of war
Race Headquarters can now be cancelled without spawn effects appearing
Headquarters no longer regenerate their own HP
Fixed an issue where retreating did not disable weapons properly
Fixed an issue where units would become unresponsive and chase targets despite being issued commands to stop
Fixed bug where the post game stats screen did not shutdown the name replay dialog box when another player forced it to close indirectly
Fixed a bug that made units unresponsive if players triggered an ability at the same time an upgrade was completed
Fixed a bug that caused leader-upgraded squads to lose their keybindings if all units, except the leader were killed
Fixed a bug where squads would get stuck in their capture state
Fixed a bug where retreating units slowed down due to other squads having the right of way when retreating
Improved unit movement and added pathing fixes for retreating units
Fixed a bug where a squad would automatically take cover if a retreating unit ran past
Abilities tied to wargear no longer have their recharge timer visually reset when switching between wargear items
Fixed a bug where a heros upgrade queue and spent resources were not cancelled upon death
Fixed a bug that prevented units from throwing grenades on staircases and inclines
Limit breaks are now prevented from charging while the limit break ability is active
Fixed a bug where tanks would randomly turn when unloading
Fixed a bug where walker vs. walker sync kills would not grant Waaagh/Zeal/Biomass/Psychic Might
If a units ability fails to fire, its energy is refunded and the abilitys cooldown time is prevented
Fixed a bug where a units ability cooldown was not being reset after the unit teleported or resurrected
Ork Waaagh Banners, Ork Turrets, Space Marine Beacons, Webway gates, and Space Marine Turrets are now crushable by vehicles when they are being built
Fixed a bug where you could see unrevealed garrisoned buildings through the Fog of War
Graphical bug fixes
Fixed a bug where units using two handed ranged weapons would always be aiming while walking, and not in combat
The Carnifex now appears as a triangle vehicle indicator on the minimap
Fixed an issue where the scything talons animation was not synching properly with its animation
Upgrade decorator added for Slugga Boy Nob
Fixed a bug where HQ decals would revert to the default display when being re-shrouded in the fog of war
Fixed a bug where a units death animation would play twice if it occurred simultaneously with an upgrade completion
Fixed a bug where Tyranid generators could be selected when the cursor was outside its bounding box
Text Bugs
Fixed an issue where the chat box was not scrolling on game setup screen
Fixed Seer Council tooltip
Fixed a warlock text bug
Fixed a Ravener text tooltip bug
Fixed help text on the Warboss, Kommando Boom Time, Kustom Shoota, and the Shootem Good ability
Fixed loota help text
Updated several upgrade tooltips to specify if they grant abilities
Updated loading screen tips to reflect newly-introduced abilities and tactics
Campaign
Secondary objective minimap pings have been updated to be better aligned to map markers
Stalwart Companion will now add +1 Stamina on the barge, as a bonus the stamina will be removed when the Stalwart Companion is removed as well
Fixed a bug where squads close to levelling are displayed as having levelled up when viewing the post match screen after losing a mission
Fixed a bug where the undo button would disappear or lose functionality if the user allocated points for their squads while speech is playing on the inventory screen
Fixed a bug where the clients cursor disappeared when changing planets if the client was rotating a unit model on the battle barge
Matchmaking
Matchmaking has been improved to take NAT type into account during random matches. This should improve matchmaking performance, and reduce churn due to failed joins
Co-op
Fixed a bug where the clients game crashed to the desktop if the client selected Exit Game from the Pause menu while playing a mission
Improvements
Stability
Fixed a crash when players sign out during loading a PvP game
Fixed a crash that occurred when the host/client moved one of the two squads back to the Squad Deployment screen
Fixed minor miscellaneous scar issues
Performance
Fixed an issue where attached splats were continually generating new geometry near the headquarters in PvP games
UI Improvements
Your Hero can now be rotated in the hero selection panel
Improved the searching skull animation and visual consistency on the find a game UI screen
On the PvP teams setup screen, players on your team have their names highlighted in blue, and enemies have their names highlighted in red
Added news ticker that shows RSS updates to the title screen
Moved intel events position down so that the MP player list would not interfere when opening the top event cue
Rank and Performance bars have been removed from the Find a Game party panel. Both statistics were misleading and encouraging bad player behavior that was negatively impacting Matchmaking
AI mini-map pings have been disabled
Post-Game
TrueSkill is now displayed in the post-game stats screen for Ranked games
Audio Improvements
Improved surround sound output; previously surround sound was dictated by the users camera focus
In-Game UI and Graphical updates
Added new icons for the Screamer Killer, the Venom Brood, the ork infiltrate ability, the Scout shotgun ability, the Space Marine infiltrate upgrade, Tyranid crippling poison, Tyranid Bio Acid Discharge, Tyranid Burrow Strike ability, the Ravener muscle coil ability, the Techmarines Powerful Sweep ability, the Tyranid Toxin Sacs upgrade , and for the Ork Shoot Em Good ability
Units now fade when destroyed (instead of popping out of existence)
Added new EULA disclaimer on opening title screen for optional Beta participants
Changed the hotkey for rangers and spore mine detonation
The Techmarines Powerful Sweep ability icon is now a new, unique icon
The Zoanthrope Focused Warp Blast now has distinct hit effects and focused tracer to distinguish it from the standard shot
Army Painter
Unlocked new colors and new badges
AI Improvements
Vehicle operators avoid heavy weapons with setup times
The AI now evaluates the demand for weapon upgrades as the value gained against the enemy army
Improved squad responsiveness when threatened
« Previous
Next »
